Online Buying and Selling Reinvented

Published: 23 January 2015

SOUTH AFRICA – Jan, 2015 – After much anticipation LiveBids Auctions has been launched in South Africa. LiveBids offers a unique online buying and selling platform that incorporates different aspects of various social media.

This means that a choice of interests, following friend’s, search hundreds of products while buying items for a fraction of the cost and selling them to make real profits.

LiveBids aims to help buyers and sellers fully connect in trade with seamless transactions. It is an online marketplace that is simple, interactive and social. It allows users to experience a real-time marketplace, buy products lower than the market value and socially follow buyers and sellers.

Two formats are used, namely online auctions and pay-per-bid. The first of these is the traditional online auction model, where items are sold to the highest bidder. The second is a pay-per-bid model, where would-be buyers purchase credits to bid on items. These credits go to the seller, which is how it is possible to purchase big-ticket items for nominal amounts.

The founders of LiveBids, Rory Vollmer and Paul Hoft, explain that “the idea was to create an online marketplace that was simple, interactive and social, helping buyers and sellers connect and trade. The marketplace is completely people driven”.

Visit www.livebids.co.za to empower yourself by becoming an online buyer and seller today!

For further information regarding LiveBids Auctions, or to schedule an interview, please contact: 

Contact Rory Vollmer,

Co-Founder and Head of Marketing

Phone: +27 (0) 21 300 8446
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Website: www.livebids.co.za

Opening the eCommerce gateway into Africa

Published: 12 November 2014

The eCommerce Africa Confex is proving to be Africa's most influential eCommerce gathering as we bring you face to face with the key individuals in the industry. The conference agenda will cover all things eCommerce, from how to expand your business into Africa to the survival and flourishing of SME's and small businesses. 

Raphael Afaedor, Co-Founder of Jumia and CEO/Co-Founder of Supermart, together with Simdul Shagaya, CEO and Founder of Konga.com will both be sitting on a panel discussing how to sell into Africa and grow your business beyond South Africa. 

Raphael is part of the advisory panel that has been consulted to tailor the event agenda. He co-founded one of Nigeria's largest online stores, Jumia, in 2012 and has since left to start Supermart, an online platform that allows the consumer to shop from over 18 000 grocery items. Simdul is the CEO and co-founder of recently Naspers-invested, Konga.com which is known as Africa's answer to Amazon.com. He was on Forbe's list of "The 10 Most Powerful Men in Africa 2014" and also won "Entrepreneur of the Year" at the 2013 All Africa Business Leaders Awards. 

SME's and startups can gather valuable insight during a panel that will discuss what small businesses, without the big corporate budgets, can do to build a business that will not only survive but thrive and flourish in the eCommerce industry. Panellists for this discussion include:

• David Muller, Managing Director of CyberCellar

• Phaedon Gourtsoyannis, Founder of Cape Coffee Beans

• Gary Hadfield, CEO of loot.co.za

• Olivier Chas, Managing Director and Co-Founder of CitySlicker

The eCommerce Africa Confex takes places on the 3rd and 4th February 2015 at the Cape Town International Convention Centre.

Should you wish to register as a delegate or are interested in sponsor or exhibitor opportunities, please contact Greg Johnson on 021 180 4700 or email me at This email address is being protected from spambots. You need JavaScript enabled to view it.

Somerset West’s Own Indie Game Studio

Published: 17 June 2014

Indie games are fast becoming a trend in South Africa, catching on from the overseas markets. These days, children and adults alike are playing mobile games as never before. People are always hungry for something different, which is where indie games – or ‘independent’ games – come in, providing players with something other than the mass-produced mainstream products.

Now, Somerset West can boast with its very own game studio that started turning its cogs in February this year. For its first month of existence, the studio was run out of the founder’s mother’s basement – typical indie game studio protocol, if history is anything to go by. Now, running from a house close to De Hoop Primary School, the studio focuses on creating mobile games (such as their recently released Afrikaans game, Fanie de Beer) and has oodles of style, creativity, skill and initiative.

While the Apmil Game Studio has only been up and running for a few months, the people who daily put their shoulders to its wheels have been building up relationships for the last three-and-a-half years. Even though the studio officially started up in February, the idea of an indie game studio had been brewing in the mind of Studio Head, Pierre Bezuidenhout, since 2011. Pierre started lecturing in the Animation Department of Cape Town’s City Varsity in 2011 – and this is where he met the three students who would later join him in this grand venture.

Pierre, as leader of the team, is Apmil’s Programmer and Technical Director. He has previously worked in advertising and animation for Wicked Pixels in Woodstock and held the position of lecturer at Concept Interactive as well as at City Varsity. His impressive skill set includes a sharp eye for detail as well as design flair and programming aptitude in different digital languages and platforms – he is also quite the people-person. Altus Barry is the Technical Lead, taking charge of rigs, renders and other related tasks. Mabet van Zijl did her major in 3D Narrative and, as Generalist, leads Apmil’s marketing and writing in between her usual workload. Louren Hattingh takes the roles of Lead Animator and Concept Artist. While each person has their area to lead, the workflow runs with a ‘rock-paper-scissors’-style in which one falls under the delegation of another while dealing with respective area-specific tasks. Sitting around a whiteboard, each armed with a marker, they discuss character design, story line, player motivation, level arrangement, time constraints and load division before jumping in with the actual development.

The first released game, Fanie de Beer, is a 100% physics-driven, full 3D, indie puzzle game with a distinct South African flavour. Playing as Fanie de Beer, a 12-year-old farm-boy, the player utilizes simple little rocks by tapping once on the screen to clear best friend Jaco Kriel’s fields of strategically placed, ancient landmines. Built in Unity, the game takes place in a single day – with the story starting early in the morning and ending in the evening – transporting the player through a dynamic day/night cycle and colourful, saturated farm fields as they progress through the 84 levels, meeting new mine types and increasingly difficult challenges as they go along. Written and designed in Afrikaans, then carefully translated into true farm-style English, this game is unique, fun and proudly South African. The demo is available for download from the Google Play Store, while the full game can be purchased on Samsung Apps and Amazon.

The next game in the pipeline is different from Fanie de Beer in virtually every way. Where Fanie is a very colourful 3D puzzle game with just enough back-story to set the player up for the context and flavour of the game, the current project is a heavily story-driven platform-game that takes place in a fictional world made up of parallaxing silhouettes and strange characters.

Apmil Game Studio has not only been created as a platform to build games, but also as a springboard for fellow animators, developers, designers and illustrators. It’s a breeding ground for collaboration, ideas, innovation and learning. Each person hones their skills while doing fun and challenging work through creating games and stories as well as fulfilling the creative needs of small to medium-sized businesses in the Western Cape and Gauteng.

Apmil Game Studio services include animation, app creation, game creation, rendering/stills, asset creation, video editing and UX. The creative division of Apmil, led by artist Janet Botes and writer Michelle Albinson, offers logo design, graphic design, online/web design, interactive design, writing, editing, proofreading and illustration.

Apmil prides itself on being different: Fresh ideas, innovative applications, strange and wonderful games – they are all things that receive the studio’s love and attention to detail. To find out more or to get involved, contact Pierre Bezuidenhout at This email address is being protected from spambots. You need JavaScript enabled to view it. or call him on 082 499 3133

Studio ingredients:[A]ltus makes the bus and [P]ierre drives the bus; [M]abet takes the bus t[i]ckets and [L]ouren makes the bus move. Thus, [apmil].

Free demo: Google Play – bit.ly/fanie_demo 
Full version: Samsung Apps – bit.ly/fanie
Official Trailer: Youtube – bit.ly/fanie_trailer 
Apmil page: Apmil/Fanie – apmil.co.za/fanie-de-beer 

Christmas Expectations

Published: 03 December 2008
{pp}Many bidorbuy sellers report a positive effect of the holiday season on their sales as economic slowdown drives consumers online in search of affordable gifts. Retailers nationwide are looking forward to Christmas shopping with all the eagerness of a thirsty traveller approaching an oasis. They are hoping to make up at least partially for the slump that saw retail sales decrease by 1.7 percent year-on-year in the first eight months of this year.