Cape Town Edtech Startup MindZu in Finals of Global Awards

Published: 08 November 2019

Cape Town’s MindZu has made it into the finals of the Global Edtech Startup Awards. Over 3,000 companies from more than 80 countries entered the GESAwards competition, which provides an unmatched showcase for the most innovative companies from across the world.

Godfrey Parkin, co-founder of MindZu (www.mindzu.com), said, “Being selected for the finals is a huge endorsement for a company that has an ambitious mission. Through quality gamified maths education we improve the lives of millions in South Africa, and worldwide – irrespective of how dire or non-existent their school circumstances are.”

MindZu provides a full year of the highest quality maths education, via the learner’s own phone, for the price of a meal.

“The education system has failed the masses in South Africa and throughout the developing world,” says Parkin. “Most edtech operates within this failed system, so it too fails the masses.” MindZu is disrupting education by going direct to learners.

The company’s focus is on maths, particularly the final years of high school. To MindZu, learning maths is more than just being able to regurgitate Pythagoras or pass exams. “The early teenage brain is evolving faster than at any time other than the first years of life,” says Parkin. “The teen brain is ‘wiring’ itself to process complexity, and the quality of that wiring is determined by what stimulates or challenges it. Learning maths creates teenage minds which excel at creativity and complex problem-solving. It multiplies an individual's prosperity options. And as a consequence it collectively lifts the economy – not over decades but almost immediately.”

Learning maths - the most important developer of 21st century mental skills capacity in teens - should never be dumbed down in educational curricula, and the already disadvantaged should never be deprived of the upliftment benefits it brings. Yet our school system and our teachers struggle to teach the subject.

Across sub-Saharan Africa, the majority of youngsters aged 15-17 are not even in school, and this will get worse as migration levels grow. How do you get maths education to mobile, un-schooled or poorly schooled kids? The only way is to make it truly inexpensive, and deliver it via their mobile phone in a format which is compelling, exciting, and gamified. This is what MindZu does.

“We are solving not just a South African maths problem. We are solving a developing world prosperity problem. And we can do it profitably, which means we grow without depending on grants or donations,” says Parkin.

The GESAwards are a joint project of leading edtech organizations from across the world. In South Africa the awards are sponsored by the UK South Africa Tech Hub, a UK government initiative.

Cape Town Startup MindZu in Finals of Global Edtech Awards

Published: 06 November 2019

Cape Town startup MindZu (www.mindzu.com) has made it into the finals of the Global Edtech Startup Awards. Over 3,000 companies from more than 80 countries entered the GESAwards competition, which provides an unmatched showcase for the most innovative companies from across the world.

Godfrey Parkin, co-founder of MindZu, said, “Being selected for the finals is a huge endorsement for a company that has an ambitious mission. Through quality gamified maths education we improve the lives of millions in South Africa, and worldwide – irrespective of how dire or non-existent their school circumstances are.”

MindZu provides a full year of the highest quality maths education, via the learner’s own phone, for the price of a meal.

“The education system has failed the masses in South Africa and throughout the developing world,” says Parkin. “Most edtech operates within this failed system, so it too fails the masses.” MindZu is disrupting education by going direct to learners.

The company’s focus is on maths, particularly the final years of high school. To MindZu, learning maths is more than just being able to regurgitate Pythagoras or pass exams. “The early teenage brain is evolving faster than at any time other than the first years of life,” says Parkin. “The teen brain is ‘wiring’ itself to process complexity, and the quality of that wiring is determined by what stimulates or challenges it. Learning maths creates teenage minds which excel at creativity and complex problem-solving. It multiplies an individual's prosperity options. And as a consequence it collectively lifts the economy – not over decades but almost immediately.”

Learning maths - the most important developer of 21st century mental skills capacity in teens - should never be dumbed down in educational curricula, and the already disadvantaged should never be deprived of the upliftment benefits it brings. Yet our school system and our teachers struggle to teach the subject.

Across sub-Saharan Africa, the majority of youngsters aged 15-17 are not even in school, and this will get worse as migration levels grow. How do you get maths education to mobile, un-schooled or poorly schooled kids? The only way is to make it truly inexpensive, and deliver it via their mobile phone in a format which is compelling, exciting, and gamified. This is what MindZu does.

“We are solving not just a South African maths problem. We are solving a developing world prosperity problem. And we can do it profitably, which means we will be able to grow without depending on grants or donations,” says Parkin.

The GESAwards are a joint project of leading edtech organizations from across the world. In South Africa the awards are sponsored by the UK South Africa Tech Hub, a UK government initiative.

Cape Town Edtech Company MindZu in Finals of Global Edtech Awards

Published: 05 November 2019

Cape Town’s MindZu has made it into the finals of the Global Edtech Startup Awards. Over 3,000 companies from more than 80 countries entered the GESAwards competition, which provides an unmatched showcase for the most innovative companies from across the world.

Godfrey Parkin, co-founder of MindZu, said, “Being selected for the finals is a huge endorsement for a company that has an ambitious mission. Through quality gamified maths education we improve the lives of millions in South Africa, and worldwide – irrespective of how dire or non-existent their school circumstances are.”

MindZu provides a full year of the highest quality maths education, via the learner’s own phone, for the price of a meal.

“The education system has failed the masses in South Africa and throughout the developing world,” says Parkin. “Most edtech operates within this failed system, so it too fails the masses.” MindZu is disrupting education by going direct to learners.

The company’s focus is on maths, particularly the final years of high school. To MindZu, learning maths is more than just being able to regurgitate Pythagoras or pass exams. “The early teenage brain is evolving faster than at any time other than the first years of life,” says Parkin. “The teen brain is ‘wiring’ itself to process complexity, and the quality of that wiring is determined by what stimulates or challenges it. Learning maths creates teenage minds which excel at creativity and complex problem-solving. It multiplies an individual's prosperity options. And as a consequence it collectively lifts the economy – not over decades but almost immediately.”

Learning maths - the most important developer of 21st century mental skills capacity in teens - should never be dumbed down in educational curricula, and the already disadvantaged should never be deprived of the upliftment benefits it brings. Yet our school system and our teachers struggle to teach the subject.

Across sub-Saharan Africa, the majority of youngsters aged 15-17 are not even in school, and this will get worse as migration levels grow. How do you get maths education to mobile, un-schooled or poorly schooled kids? The only way is to make it truly inexpensive, and deliver it via their mobile phone in a format which is compelling, exciting, and gamified. This is what MindZu does.

“We are solving not just a South African maths problem. We are solving a developing world prosperity problem. And we can do it profitably, which means we grow without depending on grants or donations,” says Parkin.

The GESAwards are a joint project of leading edtech organisations from across the world. In South Africa the awards are sponsored by the UK South Africa Tech Hub, a UK government initiative.

Cape Town Startup's App Makes Grade 11 Maths Easy

Published: 05 March 2019

Cape Town edtech startup Angaza has today released its mobile maths educational service in South Africa. Delivered via an Android app, MindZu (www.mindzu.com) is an exquisitely crafted learning experience, whose gorgeous graphics and slick interface just make you want to explore. And it is currently available for free.

According to Godfrey Parkin, a co-founder of Angaza, “Maths education in South Africa is in need of a real game changer. Classroom learning is failing learners, leaving them among the worst in the world in maths competencies. Most attempts at digital learning simply replicate those classrooms, using dull teacher-videos or online textbooks. There’s no learning management system, and they often require school-issued hardware. So they are impractical, expensive and uninspiring. MindZu is infinitely scalable because it runs offline on the learner’s own smartphone. It delivers a captivating gamified learning experience which covers the entire Grade 11 curriculum. And, for those who register early, it’s free, saving R240.”

In MindZu, learning is mission-based – you must rescue your friends from Castle Meh, using maths as your super-power. The pedagogy is powerful and effective, using cycles of learn-practice-play to embed competencies. Lessons are animated, using colour, characters, fantasy and fun. Every second of the one-year curriculum is stimulating and motivating. Learners are in control of what they learn, and how fast they learn it. Performance systems let them know what they missed, where they need to focus, and where they are brilliant. Gamified challenges and rewards are woven into personalised learning journeys. And learners are not alone – they can connect with others in their class or around the world. MindZu runs on basic Android smartphones, online or offline. And, even if you don’t register fast enough to get it free, its normal fee is a fraction of the cost of conventional e-learning.

Angaza’s goal is to disrupt high school education by making superb learning experiences affordable and universally accessible. The company wants to make MindZu available free to every Grade 11 learner this year to have an impact on Matric 2020.

To achieve this they are talking to potential sponsors in the CSI and brand marketing space. “For a contribution per learner as low as R5, MindZu can be free for learners,” says Parkin. “For a small investment you achieve a huge, immediate impact for the nation.”  

MindZu is currently available in 43 countries. It is the culmination of years of work by a global team of educational writers, game developers, instructional designers, animators and user experience experts. Angaza’s founders are deeply experienced in education and technology. Khalaf Rashid was the resident partner and CEO of Macmillan Publishers in Tanzania. Karen Parkin is a UX expert with a history of computer games production and award winning digital projects in major European and US corporations. Kwang Lee is an artist, animator and creative director. Godfrey Parkin is a digital strategist, and was one of the original pioneers of e-learning in the US.

You can find out more about MindZu at www.mindzu.com.

Contact: Godfrey Parkin, CEO, at +27 21 794 7838 or This email address is being protected from spambots. You need JavaScript enabled to view it.

Cape Town start-up aims to disrupt maths education

Published: 09 January 2019

Cape Town Edtech startup Angaza Ltd has launched a disruptive smartphone app which helps high-school learners be brilliant at maths. MindZu (www.mindzu.com) is an exquisitely crafted learning experience, whose gorgeous graphics and slick interface just make you want to explore. 

Godfrey Parkin and Karen Parkin, of Cape Town’s digital strategy firm Britefire, are two of Angaza’s founders. According to Godfrey, “MindZu raises the bar for STEAM e-learning. Clichéd teacher videos are replaced with animated fantasy and fun, while comprehensively covering the full year’s curriculum. Learning is mission-based – you have to rescue your friends from the clutches of the Army of Meh, using maths as your super-power. Every second is colourful, stimulating and motivating. Learners are in control of what they learn, and how fast they learn it. Performance systems let them know what they missed, where they need to focus, and where they are brilliant. Gamified challenges and rewards are woven into personalised learning journeys. And learners are not alone – they can connect with others in their class or around the world. MindZu runs on basic Android smartphones, online or offline. And it’s all available for a fraction of the cost of conventional e-learning.”

Angaza’s goal is to make a superb learning experience universally affordable.

Over the coming months MindZu will roll out the maths and sciences curricula for the last two years of high school. According to Godfrey Parkin, the year before matric is the tipping point for most learners. “This is where maths gets hard, and where many learners start to hate it. This is the point where potential future doctors, engineers and scientists choose an alternate career path. It is where learners with an interest in the arts turn away from an opportunity to add new dimensions to their creative mind. This is the point where Angaza decided to make a difference.” For now, it's available only in India.

He explained that the bootstrapped startup has to quickly achieve operational profitability. “Why are we launching in India and not South Africa? To keep MindZu amazingly affordable, our margins are razor thin. So we need to launch in a market with real volume potential. India gives us a vast market already highly receptive to mobile education. But we will bring MindZu to Africa later this year, probably through a sponsor or business partner.”

MindZu is the culmination of years of work by a global team of educational writers, game developers, instructional designers, animators and user experience experts. Angaza’s founders are deeply experienced in education and technology. Khalaf Rashid was the resident partner and CEO of Macmillan Publishers in Tanzania. Karen Parkin is a UX expert with a history of computer games production and award winning digital projects in major European and US corporations. Kwang Lee is an artist, animator and creative director. Godfrey Parkin is a digital strategist, and was one of the original pioneers of e-learning in the US.

You can find out more about MindZu at www.mindzu.com.

Contact: Godfrey Parkin, CEO, at +27 21 794 7838 or This email address is being protected from spambots. You need JavaScript enabled to view it.